Getting started
Getting Started
Using an Existing Unity Project
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Custom Prefab Objects
World Building
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Quests and Rewards
Scripting
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Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Community
Release Notes
Avatar Teleporter
When an avatar enters the trigger area, teleport them to the target location.
Properties
Property | Function |
Target Location | The transform that the avatar will be teleported to when entering the trigger. |
How To Use
In order for the teleporter to function it must be placed on a GameObject with a collider that has
Is Trigger
enabled. You can use any shape collider.Create a new transform that you intend to use as the target location. This transform can be parented to whatever you want, and can even be animated.
While the teleporter is selected you will be given a gizmo that can be used to adjust the target position without having to select it.
Limitations
There is a known issue where teleporting while holding WASD/Arrows results in the teleport possibly getting blocked by objects.
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