Unity Package Types
Environment Settings Overrides
This component can be used to customize behaviors in Spatial. New settings are being added every week.
If this is true, users can not teleport by clicking / touching the screen. This can be useful for platformer game-like rooms.
Use Seat Hot Spots As Spawn Points
If this is true, users will be spawned to seats instead of EntrancePoint. This can be useful for auditorium or stage environments.
Enable Avatar to Avatar Collisions
If this is true, the meshes of users avatars will not intersect with one another. This can be useful when creating games where limited physical space is a key factor.
Camera Rotation Mode
Sets the default camera mode for the user, overriding their own setting. Options: -Auto Rotate -Pointer Locked - Locked -Drag to Rotate -Pointer Locked - Unlocked
Respawn Level Y
The Y position in world units at which physics objects such as avatars should respawn or be deleted. This can be visualized by the translucent red plane in the scene view.
Avatar Control Settings
Options: -Default -Override (Walk Speed (m/s), Run Speed (m/s), Jump Height (m), Gravity Multiplier, Falling Gravity Multiplier, Use Variable Jump Height, Maximum Jump Count, Ground Friction)
How To Use
Add EnvironmentSettingsOverride component to any gameObject in the scene.
Make sure that only one of these exist in your scene.