Getting Started
Getting Started
Samples & Examples
Core Concepts & Glossary
AI Copilot (Alpha)
Unity Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Components
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Quests and Rewards
Drivable Vehicles
Economy
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
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Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Community
Release Notes
Asset Import Settings
Environment Settings Overrides
This component can be used to customize behaviors in Spatial. New settings are being added every week.
Properties
Property | Function | |
Disable Teleport | If this is true, users can not teleport by clicking / touching the screen.
This can be useful for platformer game-like rooms. | |
Use Seat Hot Spots As Spawn Points | If this is true, users will be spawned to seats instead of EntrancePoint.
This can be useful for auditorium or stage environments. | |
Enable Avatar to Avatar Collisions | If this is true, the meshes of users avatars will not intersect with one another. This can be useful when creating games where limited physical space is a key factor. | |
Camera Rotation Mode | Sets the default camera mode for the user, overriding their own setting.
Options:
-Auto Rotate
-Pointer Locked - Locked
-Drag to Rotate
-Pointer Locked - Unlocked | |
Respawn Level Y | The Y position in world units at which physics objects such as avatars should respawn or be deleted. This can be visualized by the translucent red plane in the scene view. | |
Avatar Control Settings | Options:
-Default
-Override (Walk Speed (m/s), Run Speed (m/s), Jump Height (m), Gravity Multiplier, Falling Gravity Multiplier, Use Variable Jump Height, Maximum Jump Count, Ground Friction)
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How To Use
Add EnvironmentSettingsOverride component to any gameObject in the scene.
Make sure that only one of these exist in your scene.
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