Unity Package Types
Spatial includes a collection of features for monetizing your Creator Toolkit creations. This page covers key concepts related to items and monetization.
A world is ecosystem or collection of Spatial Spaces, Items, Badges, and Currency. A Spatial World can be thought of as a way of “grouping” your Spatial creations. All assets that belong to the same World share the same economy.
Andromeda's Lair and
Cosmoscape. You group these inside a world named
Galactic Realms World, you create two items:
Lunar Dust and
Cosmic Stone. Items collected in one space can be used in all other spaces in that World!
Lunar Dustcollected from
Andromeda's Laircan be used in
Cosmic Stoneobtained in
Cosmoscapecan be used in
A world is automatically created when you first publish a space using the Creator Toolkit. You can see and manage all your Worlds using Spatial Studio. Worlds empower you to create massive, intertwined experiences, when combined with Items, Currency, and our other Economy features — keep reading to learn more about them!
Assign Spaces to a World
Multiple spaces can be associated with one World. This allows items and a single Currency to be shared across multiple spaces. Earn World Currency in one space, and spend it in another!
To change which World a Space is associated with:
- Open the space’s Unity project
- In the Spatial Portal window, go to the Config tab
- Next to Default World, open the dropdown and choose the World you want the space to be associated with
Items allow you to distribute your Creator Toolkit creations into a user’s backpack (inventory)! Here are some examples of what you can do with items:
- Reward: Give users items from your space. For example, reward a custom
Martianavatar for completing a Quest, or a
Lunar Dustfor spending time in your Space!
- Sell: Items can be priced either in or in Spatial Coins. When items are priced in Coins, you can earn money by selling them to users.World Currency
Here are some important concepts to know about items in Spatial
Items are Associated with a World
All items are associated with a World (described above) for the following reasons:
- Discovery: Users can discover where to obtain an item, driving more visits to your spaces!
- Interoperability: Users can use items obtained from one space in other spaces in your world.
Martian avatar and 10x
Lunar Dust for completing your
Cosmic Conflucence quest from your space
- Maggie sees Mike’s
Martianavatar and wants one for herself. She visits your space to try and earn it!
- You create a second space,
Cosmoscapewith a secret area that be accessed only if the current user has at least 10x
There are 2 available scopes for an item:
- Universal: Can be used in any space across Spatial
- World: Can only be used in the world associated with the space that it was rewarded in.
Martian avatar has the Universal scope, while
Lunar Dust has the World scope.
When an Item is created from a Unity Package, the scope of the item is inherited from the Unity Package configuration.
Item vs Unity Package
Packages are created in Unity, and can be understood to be “Visual Assets” that can be loaded into Spatial. Packages don’t have pricing information nor are you able to distribute them to users.
Items are things you can put in someone’s backpack. You can create an “Avatar Item” for a given “Avatar Package”, which allows you to give that visual asset extra properties, such as a price.
Monetization & Spatial Coins
Spatial Coins are the virtual currency that powers Spatial’s economy. Users buy Coins on the Spatial Platform, and then use them to buy items or upgrades in your experiences!
Importantly, coins allow you to monetize your experiences. When a user purchases an item with Coins from your experience, Spatial shares some of the revenue with you!
Monetization is currently in closed beta. See