Version
0.47
Related Features
Major ReleaseAvatarsQuest BuildingScriptingPrefab ObjectsInteractibles
Release Date
March 15, 2023
Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
v0.47: Publishing Open for Custom Avatars, Avatar Animations, and Interactive Objects
Enabled publishing capability for the following package types:
- Custom avatars
- Avatar animations
- Prefab objects
Added new Visual Scripting nodes:
- Spatial Synced Animator: Set Parameter
- Spatial Synced Animator: Set Trigger
- Spatial: Set Local Avatar; Allows temporary overriding of local avatar
- Spatial: Spawn Prefab Object
- Local Avatar: Play Emote Animation
New Sample: HYPER JUMP
The Starter Template now includes a mini-game as an example scene (including all the scripts and assets)! It showcases everything from score keeping, animations, lighting, adding abilities to avatars, sound design and more!
Download a new copy of the Starter Template and find it under
Assets/Examples/Space_HyperJump_VisualScripting/Scenes/HyperJump
Play HYPER JUMP now! Can you beat Alan’s high score?
Added:
- Quest completion dialog when badge is awarded
Improved:
- Quest status UI
Changed:
- Visual Scripting: The “Spatial Camera State” node now also has a “Forward” vector field that specifies the direction that the camera is pointing at
Fixed:
- Sandbox for AvatarAnimation package type wasn’t working as expected
- Clicking over an Interactable now doesn’t teleport the local avatar to the background
- Issue where multiple synced variables wouldn’t work properly
- Possible fix for sandbox and publish upload errors (“No data received from server”, and “Curl error 55: Sending data failed with unitytls error code 10")