Version
0.59
Related Features
InteractiblesSpatial StudioScripting
Release Date
May 16, 2023
Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Creator Toolkit v0.59
New Features
- Spatial Studio - Now Available to All
- Worlds can now be managed from Spatial Studio; Set name and description.
- Badge Creation has been moved from Unity to Spatial Studio
- Added “Copy ID” button to items table view column
- Items can be published and unpublished straight from the items table view
Visual Scripting Updates
- The “Play Emote Animation” scripting node now has an “immediate” parameter; When this is checked, the animation plays immediately without blending
- New Camera Rotation Mode Nodes; Allows setting/getting web camera controls
- “Spatial Camera: Set Rotation Mode”
- “Spatial Camera: Get Rotation Mode”
- New Backpack Nodes
- “Set Backpack Item Enabled”; Control whether a backpack item can be used
- “Set Backpack Item Type Enabled”; This setting overrides any individual item enabled/disabled setting
- “On Backpack Item Used”; Event which is triggered when a backpack item is used, with a specific itemID filter
- “On Any Backpack Item Used”; Event which is triggered when any backpack item is used
- “On Backpack Item Owned Changed”; Event which is triggers for a specific itemID, when it’s “owned” state changes
- “Set Backpack Menu Open”; Allows manually opening and closing the backpack UI from scripting
- “On Backpack Menu Open Changed”; Event which triggers when the backpack menu opens or closes
- New Avatar Control Nodes
- “Local Actor: Move”; Allows moving the local avatar directly from scripting
- “Spatial: Teleport Local Avatar”; Allows teleporting the local avatar to a new position/rotation
- “Get Local Actor Bone Transform”; Get a specific bone transform for the local avatar
- “CombineInstance” Unity Visual Scripting nodes are now available to use
Fixes & Improvements
- Fixed: Interactables not displaying on Quest VR - things like drivable vehicles and other interactions should work now as expected.
- The Project Configuration in Unity now allows you to select the world for this Unity project. All spaces that are published for the first time will be assigned to this world