Getting started
Package Types
World Building
Scripting
Guidelines
Support
Using an Existing Unity Project
This document explains how to set-up an existing project with the Spatial Creator Toolkit
1. Download the Starter Template
Click here to download it. This project is already ready to go, and comes fully configured. Bringing your assets into this project is the easiest way to ensure your environment will work correctly in Spatial.
2. Export your project as a UnityPackage
Open your project, and select all the assets under “Assets” in your Project panel. Once selected, click the “Export package…” under the “Assets” menu item in the main toolbar. Save this somewhere on your drive.
3. Close your project and open the Starter Template
4. Import your UnityPackage into the Starter Template
With the starter template project opened, select “Assets/Import Package/Custom Package” and select the file you saved earlier.
5. Setup your environment scene as a spatial environment.
- Open the Spatial Configuration panel using the ⚙️ icon in the top right toolbar.
- Drag your unity scene into the Environment Variant slot.
6. Cleanup
You can keep the Starter Template asset in your project as reference, or you may delete all of it (except for the contents of the Assets/Spatial SDK
directory).
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