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Spatial SFXIs a scriptable object that lets you easily create randomized sound effects.
Determine which audio group the sound is in. This will be used to allow users to modify the volume of certain sounds. Currently un-used.
When the SFX is played one of the clips will be chosen at random.
When the SFX is played a random volume will be chosen between the min and max values.
When the SFX is played a random pitch will be chosen between the min and max values.
Determines how “spatial” the audio source is when the SFX is played. 1 = fully 3D
How “wet” is the reverb effect applied to the audio source.
What type of 3D rolloff will be applied when the spatial blend is 3D.
Max distance where the clip is played at full volume.
Max distance where the clip can be heard.
You can create a new Spatial SFX through the create menu at
This will create a new asset in your project folder. Inside the asset you can define the clips and parameters that will make up your sound effect.
Spatial SFX are designed to be used through Visual Scripting. Once you have an SFX created you can play it using the
Spatial SFX: Playnodes.
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