Getting started
Getting Started
Using an Existing Unity Project
Samples & Examples
Core Concepts & Glossary
Unity Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
World Building
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‣
Quests and Rewards
Drivable Vehicles
Economy
Economy Overview
Items
Rewarding Items
World Currency
Selling Items
Scripting
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Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Community
Release Notes
Spatial SFX
The
Spatial SFX
Is a scriptable object that lets you easily create randomized sound effects.Properties
Property | Function |
Sound Category | Determine which audio group the sound is in. This will be used to allow users to modify the volume of certain sounds. Currently un-used. |
Clips | When the SFX is played one of the clips will be chosen at random. |
Volume | When the SFX is played a random volume will be chosen between the min and max values. |
Pitch | When the SFX is played a random pitch will be chosen between the min and max values. |
Spatial Blend | Determines how “spatial” the audio source is when the SFX is played. 1 = fully 3D |
Reverb Mix | How “wet” is the reverb effect applied to the audio source. |
Rolloff | What type of 3D rolloff will be applied when the spatial blend is 3D. |
Rolloff Min | Max distance where the clip is played at full volume. |
Rolloff Max | Max distance where the clip can be heard. |
Creating SFX
You can create a new Spatial SFX through the create menu at
Spatial/SFX
.This will create a new asset in your project folder. Inside the asset you can define the clips and parameters that will make up your sound effect.
Playing SFX
Spatial SFX are designed to be used through Visual Scripting. Once you have an SFX created you can play it using the
Spatial SFX: Play
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