Getting Started
Getting Started
Samples & Examples
Core Concepts & Glossary
Unity Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Components
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Quests and Rewards
Drivable Vehicles
Economy
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
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Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Community
Release Notes
Asset Import Settings
Virtual Camera
Virtual Camera can be used to override the default Spatial camera.
The Virtual Camera component is a tool that allows users to create custom camera angles in their experiences, such as First Person View or Top Down. By adjusting properties such as the Field of View and Priority, users can create dynamic camera shots and capture specific moments in their scenes.
Properties
Property: | Function |
Priority | If multiple virtual cameras are active the one with the highest priority will be chosen as the active camera. |
Field of View | Controls the field of view. A higher value creates a wider camera angle. |
Near Clip Plane | The minimum render distance camera. |
Far Clip Plane | The maximum render distance. |
How To Use
If any virtual camera is enabled in the scene it will be chosen as the main camera. If multiple virtual cameras are present the one with the highest priority will be chosen.
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