Using an Existing Unity Project
Samples & Examples
Core Concepts & Glossary
Unity Package Types
Spaces & Space Templates
Custom Avatar Animations
Custom Prefab Objects
Quests and Rewards
Sync and Multiplayer
Supported Features and Limitations
Publishing to Spatial
Finding Published Packages
Help and Community
Quest Events VS
We’ve added nodes for quest events that might happen at any time. In this document we’ll go thru the two types of events present that involve quests: quest events and task events. For quest events,
Spatial Quest: On Startedand
Spatial Quest: On Completedexecute whenever the quest is started or completed. Quests also have the ability to be reset (whenever we’d like a user to do the quest again for example). This is where
Spatial Quest: On Resetcomes in handy. Regarding task events, they’re pretty similar to quest events, but specific for tasks.
Spatial Quest: On Task Startedand
Spatial Quest: On Task Completedare triggered when a specific task or quest is started/completed. If you want to be more general about it, you can use the
Spatial Quest: On Any Task Startedand
Spatial Quest: On Any Task Completednodes.
In the following example, we can see we’re playing a particle system when the quest is completed, play a sound effect whenever any task is started, and activating the ‘Chair’ game when the task with id 2 is started.