Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Quest Events VS
We’ve added nodes for quest events that might happen at any time. In this document we’ll go thru the two types of events present that involve quests: quest events and task events.
For quest events,
Spatial Quest: On Started
and Spatial Quest: On Completed
execute whenever the quest is started or completed. Quests also have the ability to be reset (whenever we’d like a user to do the quest again for example). This is where Spatial Quest: On Reset
comes in handy.
Regarding task events, they’re pretty similar to quest events, but specific for tasks. Spatial Quest: On Task Started
and Spatial Quest: On Task Completed
are triggered when a specific task or quest is started/completed. If you want to be more general about it, you can use the Spatial Quest: On Any Task Started
and Spatial Quest: On Any Task Completed
nodes.In the following example, we can see we’re playing a particle system when the quest is completed, play a sound effect whenever any task is started, and activating the ‘Chair’ game when the task with id 2 is started.