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Economy
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Economy Overview
Spatial includes a collection of features for monetizing your Creator Toolkit creations. This page covers key concepts related to items and monetization.
Worlds
A world is ecosystem or collection of Spatial Spaces, Items, Badges, and Currency. A Spatial World can be thought of as a way of “grouping” your Spatial creations. All assets that belong to the same World share the same economy.
Andromeda's Lair
and Cosmoscape
. You group these inside a world named Galactic Realms
.
In your Galactic Realms
World, you create two items: Lunar Dust
and Cosmic Stone
. Items collected in one space can be used in all other spaces in that World!Lunar Dust
collected fromAndromeda's Lair
can be used inCosmoscape
!- Likewise,
Cosmic Stone
obtained inCosmoscape
can be used inAndromeda's Lair
.
A world is automatically created when you first publish a space using the Creator Toolkit. You can see and manage all your Worlds using Spatial Studio. Worlds empower you to create massive, intertwined experiences, when combined with Items, Currency, and our other Economy features — keep reading to learn more about them!
Assign Spaces to a World
Multiple spaces can be associated with one World. This allows items and a single Currency to be shared across multiple spaces. Earn World Currency in one space, and spend it in another!
To change which World a Space is associated with:
- Open the space’s Unity project
- In the Spatial Portal window, go to the Config tab
- Next to Default World, open the dropdown and choose the World you want the space to be associated with
Items
Items allow you to distribute your Creator Toolkit creations into a user’s backpack (inventory)! Here are some examples of what you can do with items:
- Reward: Give users items from your space. For example, reward a custom
Martian
avatar for completing a Quest, or aLunar Dust
for spending time in your Space! - Sell: Items can be priced either in or in Spatial Coins. When items are priced in Coins, you can earn money by selling them to users.World Currency
Here are some important concepts to know about items in Spatial
Items are Associated with a World
All items are associated with a World (described above) for the following reasons:
- Discovery: Users can discover where to obtain an item, driving more visits to your spaces!
- Interoperability: Users can use items obtained from one space in other spaces in your world.
Martian
avatar and 10x Lunar Dust
for completing your Cosmic Conflucence
quest from your space Andromeda's Lair
.- Maggie sees Mike’s
Martian
avatar and wants one for herself. She visits your space to try and earn it! - You create a second space,
Cosmoscape
with a secret area that be accessed only if the current user has at least 10xLunar Dust
.
Item Scopes
There are 2 available scopes for an item:
- Universal: Can be used in any space across Spatial
- World: Can only be used in the world associated with the space that it was rewarded in.
Martian
avatar has the Universal scope, while Lunar Dust
has the World scope.When an Item is created from a Unity Package, the scope of the item is inherited from the Unity Package configuration.
Item vs Unity Package
Packages are created in Unity, and can be understood to be “Visual Assets” that can be loaded into Spatial. Packages don’t have pricing information nor are you able to distribute them to users.
Items are things you can put in someone’s backpack. You can create an “Avatar Item” for a given “Avatar Package”, which allows you to give that visual asset extra properties, such as a price.
Monetization & Spatial Coins
Spatial Coins are the virtual currency that powers Spatial’s economy. Users buy Coins on the Spatial Platform, and then use them to buy items or upgrades in your experiences!
Importantly, coins allow you to monetize your experiences. When a user purchases an item with Coins from your experience, Spatial shares some of the revenue with you!
Monetization is currently in closed beta. See
Spatial Studio
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