Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Avatar Teleporter
When an avatar enters the trigger area, teleport them to the target location.
Properties
Property | Function |
Target Location | The transform that the avatar will be teleported to when entering the trigger. |
How To Use
In order for the teleporter to function it must be placed on a GameObject with a collider that has
Is Trigger
enabled. You can use any shape collider.Create a new transform that you intend to use as the target location. This transform can be parented to whatever you want, and can even be animated.
While the teleporter is selected you will be given a gizmo that can be used to adjust the target position without having to select it.
Limitations
There is a known issue where teleporting while holding WASD/Arrows results in the teleport possibly getting blocked by objects.
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