Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Seat Hotspot
Designates a location where avatars inside Spatial can sit down.
Properties
Property | Function |
Force Avatar Orientation | When checked, avatars will always face the specified direction along the blue axis. Disable this for chairs that you can sit on in any orientation like stools. |
How To Use
Hotspots are best utilized as child objects parented to the mesh you want avatars to be able to sit on. This lets you define a specific offset for the sitting position, and keeps the hotspot lined up if you move the mesh.
Limitations
Animated or moving hotspots are not supported right now.
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