Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Interactable
This is an experimental component, It is likely to receive large changes in the future!
Creates a visual element that users can interact with based on proximity. Users can either with a tap/click on the prompt, or by using the action button (
F
on Web).Properties
Property | Function |
Interact Text | Text to display on interaction |
Icon | Icon to show next to the interaction dialog. |
Radius | Radius to enable interaction |
On Interact Event | Event that gets invoked when the user presses the interaction button or via hotkey ( F on Web). |
On Enter Event | Event that gets invoked when local avatar enters the interaction radius. |
On Exit Event | Event that gets invoked when local avatar exits the interaction radius. |
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