Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
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Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Climbable
This is an experimental component, It is likely to receive large changes in the future!
This component designates a collider that the avatar can climb. A box collider is recommended.
How To Use
Simply add the Climbable
component to a game object that has a collider. You should place it on vertical surfaces, as the avatar can only climb up and down.
It’s best used with a Box Collider or a plane mesh.
Limitations
Only vertical climbing is supported right now, but we may add more abilities like sideways climbing in the future.