Unity Package Types
Movement materials let you define unique physics and audio-visual properties for how colliders interact with avatars in your space.
- Create a new movement material by right clicking in the project view and selecting
Create > Spatial > MovementMaterial. You can also find it in the
Assets > Createmenu at the top of the editor.
- The default movement material that’s applied to every object can be assigned in the Environment Override Settings component.
- If you would like to override the default movement material for a specific object, then assign a movement material to the specific collider using the
Movement Material Surfacecomponent.
When the avatars foot touches the ground while walking
When the avatars foot touches the ground while running
When the avatar jumps while grounded
When the avatar lands with enough vertical velocity
When the avatar decelerates very quickly in a single frame.
When the avatar accelerates very quickly in a single frame.
How To Setup Particle Systems
This means your particles will not be “played” like normal. A single particle will be emitted from the parent system. This lets us use a single particle GameObject per event/material across all avatars keeping the system extremely lightweight.
Use World Space
Because the particle prefab is re-positioned every time we emit, your systems need to simulate in
How To Use Child Emitters
Emit(1) instead of
Play() , child particle systems will not play by default. You can trigger them by assigning them as