Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
Entrance Point
Specifies the area where avatars will be placed when entering the space. Multiple entrance points can be used in a single scene — an entrance point will be selected at random. Avatars will be placed on the closest ground beneath the entrance point.
Properties
Property | Function |
Radius | Controls the size of the area avatars can spawn in. |
How To Use
The entrance point is very simple to use. Place it where you want avatars to spawn, then adjust the radius using the handle to control the size of the area.
Limitations
An entrance point placed inside of the Spatial app will override entrance points placed with the SDK.