Unity Package Types
Define the camera position from which live thumbnails will be taken. The thumbnails that get captured are what gets display on the spatial homepage, so make sure you pick a sweet angle!
How To Use
When you add a thumbnail camera to you scene it will also add a camera component on the same object. Use this camera component to get a preview of your angle, and set the FOV of the camera.
Thumbnails are currently captured at
720 x 405 resolution. So to get a more accurate preview of what your thumbnails will look like you can set the resolution of the game display to match.
Position, rotation, and field of view are the only property changes that will be saved. If you modify the rendering options, environment options, etc. Those changes will not be reflected in Spatial. You can not animate the thumbnail camera. Thumbnails will be taken from the original position.