Version
0.62
Related Features
Scripting
Release Date
June 9, 2023
Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
v0.62 - More Visual Scripting Updates
Visual Scripting Updates
- Changed
Add Backpack Item
node's amount parameter to type ofulong
. This allows you to pass much larger numbers, but might require you to update old graphs! Local Actor: GetBone Transform
node now also returns an avatar exists boolean for rare cases where the local avatar does not exist.- New
Select Shop Menu Item
node. - New
Equip Avatar Attachment Package
node. Allows you to directly equip an attachment without needing to create an item for it. - New
Equip Avatar Attachment Item
node. Allows you to equip an attachment from an item ID. - New
Is Avatar Attachment Equipped
node.
Fixes & Improvements
- Fixed: an issue with trying to climb climbable objects at certain angles.
- Fixed: Custom avatars that have rotation and position offsets move strangely