Getting Started
Unity Package Types
Components
Economy
Scripting
Guidelines
Support
v0.80 - Servers & Matchmaking
New Features
- Define max number of players per instance with new Server Instancing controls in Creator Toolkit Config for Space packages
- Visual Scripting nodes for integrating Matchmaking into your experiences/games (see below)
Visual Scripting Updates
- Server Control & Matchmaking:
- "Get Space Participant Count"; Returns the number of participants in the current space (sum of all servers)
- "Get Server Participant Count"; Returns the number of participants in the current server
- "Get Total Servers Count"; Returns the total number of servers active for the current space
- "Get/Set Server Open"; Set/Get server open state; Servers that are closed are not accepting new participants
- "Get/Set Server Visible"; Set/Get server visible state; Servers that are not visible are not shown in the instance switcher UI and won't be randomly selected when joining a space
- "Get/Set Server Max Participants"; Modify or retrieve the maximum number of participants allowed in the current server
- "Get/Set Server Properties"; Modify or retrieve custom properties for the current server; Properties are used to store arbitrary data for a server, and used for matchmaking
- "Teleport To New Server"; Teleport the current user to a new server (create new server with the requested properties)
- "Teleport Actors To New Server"; Teleport the given list of actors to a new server with the requested matchmaking filters
- "Teleport To Best Match Server"; Teleport the current user to the best match server based on the given matchmaking filters
- "On Connected Changed"; Triggered when the current user connects or disconnects from the current server
- "On Space Participant Count Changed"; Triggered when the number of participants in the current space changes
- "On Server Participant Count Changed"; Triggered when the number of participants in the current server changes
Spatial Studio
Fixes & Improvements
Fixed: Playing looped avatar animations now correctly stops them after playing new animation.
WEB Sandbox no longer reloads when others join the space, unless the sandbox was updated since it was last joined
WEB Fixed: Interactables and other UI renders very small on retina displays
Added a toggle to disable auto asset import processing
Fixed: Spatial Synced Object: Get Owner VS node now always returns a valid actor
Fixed: Interactables sometimes appear stuck in a clicked state
Fixed: Interactables sometimes appear stuck in a hovered state
Fixed: Interactables sometimes display no icon Fixed: Interactables are invisible if disabled and enabled in the same frame
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