Using an Existing Unity Project
Samples & Examples
Core Concepts & Glossary
Unity Package Types
Spaces & Space Templates
Custom Avatar Animations
Custom Prefab Objects
Quests and Rewards
Sync and Multiplayer
Supported Features and Limitations
Publishing to Spatial
Finding Published Packages
Help and Community
Visual Scripting Limitations
In order to maintain compatibility with all of our platforms, and to create a secure experience only nodes in a pre-defined set are allowed to be used in Spatial. If you try to use an unsupported node you will be notified in the issues tab and be blocked from uploading.
EX: GameObject.SendMessage() is one of the blocked nodes.
What Nodes Can I Use?
The Creator Toolkit limits the nodes that appear in the add-node menu such that almost all nodes available in that menu are compatible. Currently we support over 15,000 nodes from the following modules
Unity.TextMeshPro+ all custom-made spatial nodes.
What Nodes CAN’T I Use?
We can’t list all 5000+ currently blocked nodes here… but here are some common nodes we have blocked: Any
No Plugins or Custom Nodes
All nodes generated by plugins you downloaded from the asset store, or created yourself will be blocked.
SubGraphsthat only contain supported nodes should work just fine.
I Need to Use ___ Node But It’s Not Supported
If you need functionality of a certain node/module that is not supported definitely let us know! We might be able to expand our supported modules or write similar functionality in a spatial-unique node. The best place to give this kind of feedback directly to the team is the Creator Toolkit section of the Spatial Discord