Version
0.67
Related Features
ScriptingSpatial StudioMajor Release
Release Date
July 12, 2023
Getting Started
Introduction
Installation
Project Configuration
Testing in Your Sandbox
Samples & Examples
Core Concepts & Glossary
Package Types
Spaces & Space Templates
Custom Avatars
Custom Avatar Animations
Avatar Attachments
Custom Prefab Objects
Embedded Packages
Drivable Vehicles
Scene Setup
Testing In Unity vs Sandbox
Controlling the Camera
Custom Collision, Layers, and Tags
Audio Mixers and Groups
Key Differences from Standard Unity3D development
Economy
Quests and Rewards
Economy Overview
Monetization
Items
Consumable Items
Rewarding Items
World Currency
Selling Items
Scripting
‣
‣
Components
Entrance Point
Camera Passthrough
Interactable
Trigger Event
Point Of Interest
Environment Settings Overrides
Render Pipeline Settings Overrides
Movement Materials
Climbable
Avatar Teleporter
Empty Frame
Projector Surface
Seat Hotspot
Guidelines
Supported Features and Limitations
Performance Guidelines
Lighting
Publishing to Spatial
Finding Published Packages
Support
FAQs
Help and Support
Release Notes
Asset Import Settings
v0.67 - Studio UI Updates, New Virtual Camera Component, and More
New Features
- Spatial Studio UI - When a world is selected, displays that world’s information in the left-hand sidebar. Moves the tabs (items, spaces, badges, etc.) to the left-hand sidebar
- This update gives you more control over the camera in Spatial, and also adds camera shake
- Virtual Camera Component - Using this can override the spatial camera entirely, and gives you full custom control.
- Avatar Attachments: Added more slots, so you can equip more attachments!
- Optimization: Add asset import utility to reduce the project size and it will reduce the room loading time
- If you encounter issues with existing projects/textures as a result of this update, please refer to the FAQ in Lighting.
Visual Scripting Updates
New Nodes:
- Player Camera: Kick (Degrees)
- Player Camera: Lock Player Camera Rotation
- Player Camera: Set First Person FOV
- Player Camera: Set Force First Person”; Force the camera into first person view
- Player Camera: Set Kick Decay Speed
- Player Camera: Set Max Zoom Distance
- Player Camera: Set Min Zoom Distance
- Player Camera: Set Shake Amplitude
- Player Camera: Set Shake Frequency
- Player Camera: Set Third Person FOV
- Player Camera: Set Third Person Offset
- Player Camera: Set Wobble Amplitude
- Player Camera: Set Wobble Frequency
- Player Camera: Set Zoom Distance
- Player Camera: Shake (Force)
- Player Camera: Shake (Velocity)
- Player Camera: Wobble (Force)
- Player Camera: Wobble (Velocity)
- Local Actor: Is Grounded”; Use this to check if user avatar is grounded or not
- Spatial Local Avatar: On Grounded Changed”; Triggers when grounded state changes on the local avatar
Updated Nodes:
- Spatial Local Avatar: OnJump”; Added ‘Grounded’ Parameter
- Local Actor: Avatar State”; Added ‘Velocity’ Parameter